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Old 07-02-09, 06:21 AM   #34
goldorak
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Join Date: Apr 2005
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Nexus you're forgetting the "whole experience".
I mean if fidelity was all that mattered we would have flight sims that concentrated on instruments and procedures instead of letting you gaze out the canopy and admire the 3d-world.
A simulator is not and end in itself, its just a brick in giving the player the "simulated experience" of being there.
And that means that even if you stare at 2d stations all day long, you want those 2d stations to be rendered nicely, you want the sounds you hear on broadband to be realistic. You want to hear realistic emergency "dive dive" voices, alarms etc....
You want to be able to 3d-navigate a virtual submarine etc, etc, etc....
When you look throught the periscope you want to see a nice rendered ocean, nice clouds, rain, etc... and nice ships not the 2d blocks we have right now.
There are so many things that could improve the game experience in DW that
just boggles the mind.
Some people don't want to accept the fact that DW was done as a low cost project. It was never to be a game, and if you look at the time Sub Command came out, well that game is much more polished than DW will ever be.
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