About the Graphics engine. I am one of those that don't care a darn about graphics in a sub simulator. For me graphics come far behind in the list of fun factors.
Molon Labe is very right in saying that hot graphics would trigger exactly the wrong people, rough / spartan graphics instead will attract the right people, as they are an hint for care for the game mechanics (the juice, and not the superficial, visible things).
My best moments with SC or DW:
- multiplayer battles where you start to think you are able to guess your opponent's next move ! (this can really happen)
- outsmart your human opponent
- successful tactical decisions (better than your enemy)
- the thrill and the stress of the PING PING when you have to prepare for evasion and at the same prepare a counter attack
- organize the efforts of a multicrew platform for the objective and have everyone doing his part with competence and enthusiasm
just to name a few...
But to have the best experience, you have to pass the obstacle consisting in learning the (difficult) game mechanics. Me myself, with SC, at the begin I was about to give it up. Just after several attempts i started learning the basics anfd enjoing the game... at the beginning it was rather frustrating (am i so dumb or does the game sux? )
As for graphical catcher, I think there's nothing best than a picture of the Broad Band sonar with some contacts fading, or some fire control station (i.e. of the Akula), that shows the complexity and the level of detail (again, not graphical detail)
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If you are going through hell... keep going (Winston Churchill)
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