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Old 07-02-09, 02:50 AM   #12
goldorak
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Join Date: Apr 2005
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Quote:
Originally Posted by Fleet Command CC View Post
Yep I agree, well said Neal Stevens.

Would be nice if Sonalysts made a new Fleet Command that would be cool.
Yeah whatever, its always the customers fault nowadays isn't it ?
SCS didn't understand the market it was catering to, either die hard naval enthusiasts or the more general market.
It developed the sim based on the former premise and marketed it according to the later premise. Their second strategic error was not recognising what other sims were out there and why people liked them.
Silent Hunter 3 was not more easy than DW, in fact played with all the realism settings to maximum it was just as difficult. Manual tma, plotting solutions etc... But it captured a large part of the market (die hard fans and new comers) because of a really nice graphics engine. Ubisoft invested in SH3 and it payed off, SCS didn't invest as much as they should in DW and it showed.
Is it a wonder than the game hadn't sold as they had estimated ?
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