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Old 06-29-09, 11:13 AM   #1
pythos
Grey Wolf
 
Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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Default Large modern composites

This is what I have running on my system

RFB_v1.52_102408
RFB_v1.52_Patch_18Jan09
RFB_v1.52_RadarHotfix
RSRDC_RFBv15_V420
RSRDC_V420_Patch2
RFB_German Audio Files
DBSM_SH4
OpsMonsun_V705
Csengoi's EnemiesOfGermany
OMv705_Patch1

The issue: I hit a Large modern composite right under the funnel. With an actual ship, the hit would have resulted in the ship either slowing down, or coming to a full stop, due to serious problems with the power plant.

However, what happens in game is the torpedo hits, a hole is formed in the side of the ship...and the ships runs off...at 13 knots!!!!

Despite the fact the seas are heavy I call BS, surface and start chasing it, with the deck gun hammering away. Completely un-realistic, but so is a mortally wounded ship running off at flank speed.

After over an hour of zig zagging, at high speed with deck gun blazing, and one failed torpedo shot, the thing finally lurches to a stop.

Sevaral minutes later it sinks, with no further gun action done after the ship started slowing.

I dread engaging these ships because every damned one of them do this, unless they are cracked in half.

Is there a mod that addresses this issue with these ships?

It is very frustrating to get a perfectly placed hit and have to engage in a totally unrealistic gun battle.
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