Even though this might be an "unfixable" bug, surely a workaround wouldn't be all that difficult to kludge together?
Perhaps this would work?...
Using SH3 Commander's date function, you could modify the correct CFG and EQP files for the u-boat's weapons loadout to whatever you like, historical or personal preference. Then drop this mod into the correct date folder, making sure it is JSGME compatible, and it will override the default game settings when the year changes, leaving you with the loadout you choose.
It's right off the top of my head and there may be some technical reason preventing this from being a workable solution. Although I know what the files do, I'm still learning the workings of the details so it would take a lot more homework before I knew the particular entries that needed altering.
Perhaps you or jimbuna could provide some examples, Stiebler? That's assuming the idea would work.
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