Hi Akmatov,
Glad your enjoying the game.
Quote:
a. If I fire when the little green triangle in the Periscope or UZO is lit, I constantly miss to the rear of my target. On a four torp spread with one degree angle of seperation, fired for center of mass - I guess, as the target was locked, it locked on center of mass - two torps hit the rear of the ship, one just barely tagging the rudder (I think-certainly the most extreme rear of the ship-I was watching with the event camera). This is especially bad at short range <500m, at long range @ 1000m the system seems pretty good.
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Thats quite an interesting topic you have raised.
I remember in my early days in the torpedo school that when I fired at the motionless ship, it would pick up speed and move out the way, I thought at first it had spotted the scope, but later trials discounted this. When on patrol I saw ships gaining speed to avoid the torpedo, escorts were worse to hit due to their greater speed. I can't say for definite that its modelled in the game, but it does appear to be.
I have always in daylight and especially with steam driven torpedoes added a small percentage to the lead angle, better to hit the front of the ship than miss altogether especially with a single shot. Slowing down a ship can have some advantages when facing a convoy.
I'm not saying this is your problem, or whether the tactic is correct, but I do get a higher tonnage using it.
p.s. I have never seen a ship slow down to avoid the torpedo.
I'm sure someone with a greater knowledge in this area will confirm whether it is indeed modelled into the game.
May help with another problem making the observation scope more detectable than the attack scope, which I have been told isn't modelled in the game.