Quote:
Originally Posted by runningdeer
What shall I do if that is the case?
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1. open the mtl file of the object you want to import in 3DSMax
it should looks like this:
Code:
# Obj-exporter - version 1.4.3 - 02.01.2009 - © 2001-2008 skwas
#
newmtl NSS_Sclass_01_ea812e0b748ecc1e0
Ka 0.5773502588 0.5773502588 0.5773502588
Kd 0.5773502588 0.5773502588 0.5773502588
Ks 0.5773501992 0.5773501992 0.5773501992
d 1.0
Ns 0
illum 2
map_Kd "F:\Silent Hunter 4 Wolves of the Pacific\Data\Submarine\NSS_Salmon\NSS_Salmon_T01.dds"
#
2. In this case, ensure that NSS_Salmon_T01.dds is in this directory
3. If not, search for it in the SH4 folders and copy it to this location or edit the path in the mtl file to point to the location where you found the texture.
The same when you import the model back into the DAT file, all the "map_Kd"-texture paths in the mtl file must point to the correct texture locations