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Old 07-12-05, 09:59 PM   #30
Sawdust
Planesman
 
Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
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Quote:
Originally Posted by CCIP
Oh, Jungman - Re: fog visibility - changing it to 0 in sim.cfg does NOT have the right effect. Sim.cfg seems to be completely for AI ship sensors. Meaning that with 0 fog factor, I just had a merchant shell me from about 2km away with actual visibility limit at 300m
I think setting it higher might help a bit though :hmm:
There's a fog factor in both sim.cfg and in sensors.cfg. Maybe one file is for enemy ships' AI and one file is for your crew's AI.
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