06-25-09, 02:11 PM
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#6
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Silent Hunter 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Quote:
Originally Posted by Fizanko
A bit more testing about this, and i think there is a real problem of gameplay.
A 2 on 2 with me as a seaworlf and another AI seawolf versus 2 chinese HAN SSN.
I was able to catch the first HAN on my waterfall and other sonars , track it and destroyed it after i fired 4 torpedoes (not counting the ones fired by the other AI seawolf that the HAN evaded) to it .
Moving around i detected the second HAN and tracked it perfectly (as in the replay it was always exactly where i pinpointed it in my sonars), while my seawolf ally was useless this time and never launched anything to it.
And i sunk it after no less than 13 torpedoes from my seawolf !
Luckily for me, the HAN never detected me apparently or never bothered to launch a single torpedo to me for some reason.
Watching the replay , each time the HAN launched a decoy, everytime a torpedo decided to go for it even when the HAN was not apparently out of the torpedoe tracking cone.
I believe the 13th torpedo finally got it because it may have run out either out of decoy or out of luck. But i frankly believe 13 torpedoes to sink a single HAN is a bit too much, even if the HAN is a small sub and according to what you mentionned it has a small ASL, it "feels" wrong for such a sub to evade that much torpedoes that are launched to the correctly pinpointed position of such sub.
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I'd like to run a test later to make absolutely sure this isn't a 3.09 issue. What acoustic conditions did you have?
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