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Originally Posted by Molon Labe
Eh, that's what time compression is for. I don't see any reason why you couldn't play the whole war as a single platform, as long as you choose one that's going to have some action.
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Time compression would be an essential too. These days, the US Navy is sufficiently small that EVERY ship is going to see some action, it just depends on when and what kind of action it's going to be. There's definitely going to have to be a campaign timeline, though, so in the very beginning of the campaign, the action might be delivering special operators, then as hostilities start it'd more in ASuW and strike, then as there are fewer and fewer surface platforms, it'd taper off in the ASuW arena, and finally as marines are landed it'd be about naval surface fires, mine warfare, special operations, and what not.
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You know, don't choose the sub that's doing a barrier outside a base that may or may not deploy any boomers, choose the one with some offensive ASUW and strike tasking, for example.
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That's another way players could control their "fun" factor. Ultimately, every mission in the campaign should have a challenge of it's own. In the campaign you wouldn't task an SSN to hold SSBNs at risk unless at least one was going to be at sea during the conflict. It's missions like that where I think it'd be best to be able to "jump in and out" of the platforms. In Falcon you could do that and I think there was a lot to be said for it. Air war is such that I didn't use the feature a whole lot, but I suspect in a naval sim, it'd be more valuable.