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Old 06-23-09, 07:25 PM   #3
Fizanko
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Join Date: Jun 2009
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Ah i see and understand better, thank you for the explanation about this decoy puzzle.

The chinese (i never remember the exact name of this class) sub is indeed a small one, so it may enter in the 1st category you mention, as it may then have benefited more from the decoy for the torpedoes acquisition, explaining why it was so hard for my dozen of successive torpedoes to catch them over their decoy.

After posting the message, i tested a bit more and in the replay i noticed that the evasion manoeuvers from the AI subs are a lot more smarter than, instead of basically run away in the direction the torpedo was originally going like in original Dangerous Waters (and get killed easier), they mimic more the human-like sub by changing their direction. That's really a great job to have made the AI being able to do that.

For the 3rd possibility, i don't think it was the case there, because i set the torpedoes "enabling" myself to be sure it begin to ping around only when close to the location i believe the enemy sub really is, judging from the various TMA results.

But anyways, that's a fantastic job LWAMI has done to improved the aggressivity and combat skill of the AI in such a believable way.

I will have to modify my usual tactics now, as it seems with the changes from LWAMI they are no more as efficient as before, that's great as it feels like a new sim.

Can't believe i have not tried LWAMI earlier instead of staying a whole year since i bought Dangerous Waters with the stock game database and settings.
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