Heh thanks again for the warm welcome.
Actually the problem with the accuracy of the gun is that the sight is stabilized and dosnt pitch/roll with the boat while the barrel does, so that when waves are present you have no way of knowing what the gun is actually pointing at.
I don’t know if it's hard coded that way or not, but if there was a way to make the gunsight respond to the waves just like the barrel and the TBT, that would probably be a good balance between realism and playability. You'd still have to deal with the waves, but at least you could tell what the gun was pointed at.
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