Interesting topic.
I think for most sims, dynamic campaign is another layer, another heap of work. Campaign has larger scope then missions. You play missions, then you jumo into campaign, which generally generates new missions.
It is true for flightsims, and for example for DW too.
In my sim I can have even missions with global scope, which makes campaign just a huge mission, with half of the fleet in SF bay, and other half near Taiwan.
Huge campaign is then just a solving of performance issues, by for example having some passive mode for units which are not in hot zones at the moment.
I too believe in freedom. In this model you don't even have to split campaign into missions. You could play a sub commander for while, empty its ammo racks, then switch to different sub (or destroyer or carrier) and just order the sub you have just left to head for rearm. Or you could be sitting on your flagship all the time and just give orders Fleet Command style, or even at higher level.
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