Quote:
Originally Posted by Molon Labe
It's not the "any conflict" that I'm after so much as persistence and context.
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And I think that's fair. That's what I liked about Red Storm Rising, because to a certain extent the campaign relied on scripted "random events" but the ground war was like some sort of random walk.
These days I think they could do a lot better than Red Storm Rising. Maybe if they built the game around a hypothetical China-Taiwan-US conflict set 20-30 years in the future. It'd be complete science fiction, but it'd be fun. There'd be the capability to load other campaigns, but the starting point with be that one.
I guess you'd have to build the campaign engine first, and then go back and build in the ability to "jump into" specific platforms. The thing is, since ships can be at sea for weeks or months at a time, you're probably not going to want to play just one vessel for the entire campaign. You'd probably want to be able to say, "today I'm going to be a 774 over here" and then when that gets boring, you could jump into the AEGIS cruiser way out because TBMs are coming over the horizon, or a DDG-1000 attached to an ESG because Marines have called for naval surface fires.
Of course, if you WANTED to you could just stay in one vessel and drive doughnuts in the ocean for days at a time between engagements. It's up to you.
There should also be the capability like in Falcon for players to make their own scenarios.