View Single Post
Old 06-21-09, 06:58 AM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Robsoie View Post
-Apparently there is a realism mod "LWAMI" that improve and balance the sim a bit more, i remember having read that at some point the LWAMI mod wanted to implement the whole SCU/SCX database. Has it been done ?
We got permission to use a number of SCX models. We've expanded the database to include the platforms we have models for.

Quote:
-There was some threads here mentionning that some users had regular stuttering during the gameplay even with nearly nothing else than a sub in a mission, while for them in comparison SC was perfectly smooth even when having a very lots of platforms in a single mission.
Has this been fixed in the latest version of the game, or are some DW users always annoyed by this problem ?
This is an issue with individual users' systems. There are probably settings that can be adjusted to correct this... check the tech support threads for more info.

Quote:
-Recently i found this thread in archive demonstrating a bad detection flaw in DW that was not existing in SC at all. Was this big problem fixed in the latest version of the patches, or is it always present somehow ?
Fixed in the "hotfix" released shortly after DW 1.01.

Quote:
-As i read that the LWAMI mod, on top of creating a better balance and improving the realism, fixes some DW bugs that are always present despite the latest patch, it is obviously a must download to the game.
But does it mean that like SXC/SCU for Sub Command it will make every stock missions and campaigns unplayable, as the different detection ranges, the different weapon loadout can change totally what was supposed to happen in a stock SC mission :
I remember an escort the tanker mission in which you must detect and destroy some enemy subs ambushing the tanker, but SCX/SCU gave some kind of surface missiles to those enemy subs, leading the tanker to be destroyed a minute after the mission start.
It's something to watch out for. There are some loadout changes. The most common compatibility issue is with the first Russian Rebellion campaign mission, because an enemy submarine you have to sneak by has a towed array in LWAMI but not stock DW. If you spawn close enough to it, you can be detected at mission start. For the most part though, scenarios stay playable, but they might play differently.

Quote:
-If the previous problem exists then in DW , is there some reworked for LWAMI version of the stock campaign/missions ?
I haven't really seen any. A few missions I've made I've updated for LWAMI, but that was done to take advantage of features/fixes in LWAMI rather than to avoid a compatibility issue.

Quote:
-There was a difference in term of gameplay between the games 688 and SC concerning the 688, so concerning the subs, is there a difference between the SC and the DW simulation of the 688, the Akula and the Seawolf , or are they exactly the same as in SC ?
That's a great question. It's mostly the same. One thing that is different is that you need a Broadband contact to get DEMON information. That makes TMA and classification a bit more difficult.
__________________
Molon Labe is offline   Reply With Quote