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Old 06-14-09, 10:03 PM   #6
treblesum81
Frogman
 
Join Date: Apr 2008
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I'm actually trying to work out a way to launch weapons vertically, and to have those be able to coexist with normally launched weaponry. the actual torpedo launch is governed by the location of the torpedo door node, but the angle is governed by the orientation of the root node. As such I'm having some troubles working with the door nodes... Every time I make a change S3D sends the chunks in that node scatter scatter all over the place, hence my desire to let the 3D model fall by the wayside until I can figure out the mechanics of the vertical launch.
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