Thread: ARMA II Thread
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Old 06-13-09, 05:37 PM   #234
Fincuan
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Yeah it played out differently for me. As you might remember Malek didn't like my interrogation methods("You mother****er! Where's Lopotev? What, you won't tell? -> BANG, kneecap), but that's ok as I had already checked the castle prior to going to the farm, and found the tents and such - empty. That lead dried right there, so I went to another village the name of which had come up in some conversation. Nothing there, but on the way back I was told that Lopotev had been spotted heading north, driving a red hatchback. I deployed my guys in pairs at two possible locations that he might pass, but time went by and nothing happened. After a good while I started looking for more leads, and in one village came across a NAPA guy who said they could use some help in repelling an oncoming Chedaki attack. I decided to help them, and the highly grateful NAPA guy gave me a possible hiding place that Lopotev and Bardaski(or something) had used for their political rallies before the war. I surrounded the place and went in, but only found a housekeeper there. After some roughing up he told he knew nothing about Lopotev, but that Bardaski could be hiding in a village on the coast. Said village happened to contain an old quarry, so I bet my money on that and assaulted it. My guys quickly dealt with a few bodyguards, and a .45 in to the leg convinced Bardaski to surrender. Mission over and no sign of Lopotev.

One thing that is great about the campaign is the activity going on around you. Now it actually pays off to leave a few guys on overwatch when you go recon a village, since it's entirely possible that an enemy patrol is in the area. Sykes and Rodriguez have saved my ass on numerous occasions. There's no way you can feel safe outside the "mission area", unlike in Arma and OFP.
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