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Old 06-13-09, 12:50 PM   #4
treblesum81
Frogman
 
Join Date: Apr 2008
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Quote:
Originally Posted by peabody View Post
I am sure someone will pop in to answer this that has more knowledge than me. I don't do a lot of 3D but here is what I do know.

A simple 3D model has three entries in the .dat file.

7 Node: Your_Ship
[box image] 6. 3D model
A 8 Your ship

VERY IMPORTANT: The 3D model MUST be numbered lower than the node that accesses it. Notice above the Node is 7 but the model is 6. Number 8 is the label.

Second the 3D model will not have a Parent ID, as you say it is N/A. So using the example above
1. Select the 6 3D Model and copy the ID.
2. Select 7 Node: Your_Ship
3
Look to the right and you will see "Linked 3D Model" with a box labeled "Model ID" paste the ID you just copiedinto that box.That is how a 3D model gets linked, it does not use "Parent ID", it links using the "Linked 3D model" with the 3D model ID.

I have seen some strange stuff happen if you try to "copy/Paste" a 3D node and don't change the ID, then the model is linked to two different nodes, and an import can cause some strange stuff to happen.But on an unchanged .dat file I have never had a problem importing a new 3D model.Maybe someone that has done it more than me will have a suggestion.

Peabody
Thanks Peabody, the chunk order was the problem and now I'm able to move forward, with my project.

Quote:
Originally Posted by vickers03 View Post
just go to your parent node, right click select "append new child chunk - 3d model".
check the index of the new 3d-model, should be one
below parent node.
you can move nodes up and down with the menu buttons
"move chunk up", "move down".

there is a field on the right when on parent node,
"linked 3d model", enter the model ID there.

as for the torpedo doors, how would you see them
if they don't have a 3d model?
Right now I'm working on a project in which I don't really care about seeing the doors, but care a lot about getting them to function in the way I want them to. So, that why I want to know whether or not you have to be able to see them for them to function...
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