Quote:
Originally Posted by Fincuan
Yeah, every mod in the @FIN/Addons-folder will be enabled, and it seems that things under Dta too.
edit:
Here's a good tutorial on Arma vs. addons http://www.armaholic.com/plug.php?e=faq&q=18
It applies as such to Arma2, even though I'm not sure how Armalauncher works with the latter.
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Thanks both of you. Now on that mission where you have to find that guy called Lopotev or something , I heard it was quite bugged.