Thread: ARMA II Thread
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Old 06-11-09, 10:06 AM   #196
Tachyon
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Join Date: Nov 2006
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Quote:
Originally Posted by Fincuan View Post
Yeah, every mod in the @FIN/Addons-folder will be enabled, and it seems that things under Dta too.

edit:
Here's a good tutorial on Arma vs. addons http://www.armaholic.com/plug.php?e=faq&q=18
It applies as such to Arma2, even though I'm not sure how Armalauncher works with the latter.
Thanks both of you. Now on that mission where you have to find that guy called Lopotev or something , I heard it was quite bugged.
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