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Old 06-08-09, 03:37 PM   #576
polyfiller
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Join Date: Sep 2005
Posts: 359
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JUst for my part, my abilities;

1) Converting ships to be playable (all aspects, functions, damage zones, armament etc.) Only thing I can't do (yet) is the depth charges - when I decode Darkfish's stuff, I should be able to do this.

2) May be able to do some skinning - although I'll need some guidance - I'm not sure what we need to do - if it's jsut create bump maps, then I can follow the guide here on subsim. If anything else needs doing, I'll need some guidance. I used to be pretty good at texturing for Freelancer, but that did not involve multiple channels - to add illumination etc, we added additional textures to the controllers with just the lights / shadows.

3) Can do other clever stuff with .dat files etc ... I'm pretty competent when it comes to S3D (indeed I may be one of very few people who can edit damage zones with the version I have).

4) I can convert AI ships ... but with the number we have to do, I believe that this task needs splitting up among a few of us ?

Sadly I am not able to do any modelling. Could I suggest that we send ships to be converted to me, to save Darkfish's time for the stuff I can't do ?

Ivan - there are some SH3 ships we can convert to playable - primarily from GWX mod - I'm thinking of the German light cruisers and DD's. We could also consider some of the Italian ships which are part of OM.

Is anyone taking care of German, English, Italian etc aircraft ?
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