Yup .... this ones proving a bit tough .... I created a shell with a torpedo 3d model ... and it fires .... and casues massive damage ..... trouble is I can't get it to travel at torpedo speeds (just shell speed) ... reaosn being, if you chop the speed down of the shell, the game engine reduces the range. Therefore we can't use a weapon_cannon controller to fire torpedoes effectively... unless anyone knows a way to frig the range with low speed projectile ?
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