Yea, as far as scripted traffic, it's a little on the short side at the moment - since the focus really shifted a lot to the random traffic, once we picked at the RND file and realized that it's actually pretty crude in the default game. Nor are we really done with it yet, for that matter.
It's obvious that the Final version won't be done for a while, if ever, since there's really a lot of stuff that could potentially be done, but some of it has higher priority, and other things (including the above-mentioned port traffic) that are of doubtful value as compared to the effort they would take.
I came up with some suggestions for discouraging the unrealistic harbor-sneaking practice already, but I guess it might take time to implement them - without going by the Devs' route and not putting anything in harbors at all...
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There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet (aka Captain Beefheart)
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