Thread: Torpedo Tubes
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Old 06-05-09, 12:28 PM   #5
keltos01
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s3d post 987 :

Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by keltos01
I wanted to look for the highlighted ids using S3D but it doesn't accept the 0x ...

is there a way to convert these ids to ones S3D can read ? we wanna see what files those are linked to - still for the 8 tubes stuff -

keltos


These ID's are not related to id's in the DAT's. You could try specify id 0x28010017 and 0x28010007 for tube VII.

Also, alot of the menu item id's are hardcoded into the game, but not all.


Peabody made them when I slept ! now we have 8 firing lights !!! thanks for the help as always Skwasjer !

http://www.subsim.com/radioroom/showthread.php?t=146925 see post #9



this is how we set the ids for the tubes VII and VIII thanks to Skwasjer and Peabody

they have to be added to Data\menu\menu_1024_768, Peabody did it for us.

keltos
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Last edited by keltos01; 06-05-09 at 12:53 PM.
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