I just remember a thing that annoys me all series long (ok, didn't care so much during times of SH1 as I was young and unexperienced back then).
But what they really need to do is to fix this constant discrepancy between things _you_ see and hear and those your crew does.
I mean, if _you_ see smoke on the horizon, why does it take your watchmen nearly until half the ship is already revealed until they would finally call out the sighting. Or their cat eye vision during the night. Spotting ships that would have been some blurry shadow to you at best (like all the other blurry shadows on the horizon, that aren't any ships).
And if you can hear it loud and clear via hydrophone that there's a ship nearby, why can't anybody else. And how are *more* crew members in the conning tower helping fixing this ? All those weird issues with this game...
The visual things might be dealt with by probably an algorithm that is able to evaluate the displayed color of smoke or a vessel on the horizon in contrast to the horizon itself and calculate from that whether your watchmen have a hard time spotting it or not.
And for the hydrophon issue: if a vessel is impossible to hear because your own engine/propellor noises are blocking it or the bearing is unfortunate than just implement it that way. Play blocking engine/prop noises of your own boat so that you can't hear what your crew can't hear.
It feels almost like cheating when you use the hydrophone like 200% more efficiently than anybode else seems to be capable.
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