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Old 07-09-05, 08:04 AM   #34
Ula Jolly
Samurai Navy
 
Join Date: Jun 2005
Location: Norway
Posts: 567
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I must say I can understand someone who'd like to spend their money elsewhere, after hearing what issues there may be with a game. Operation Flashpoint, for instance, was filled to the rim with tiny, tiny glitches here and there that I guess would scare off at least a nice ten percent of the initial buyers. OFP made a great success because it had a pre-release demo and because FPS games in general are easy to sell (its realism was only a bonus!). If DW didn't have a demo... I don't think many of us would be here.
Because of good sales, OFP could release manymany patches, and because of that and third-party addons keep its community thrilled. DW could IMO really need some (un)official addons, and patches, BUT... it's a sub sim! Things go slow when you're submerged... we ought to be happy with what we've got (minus the missing MP missions! ).

Both OFP and DW should appeal greatly to their respective realism-demanding audiences (and OFP appeals to other audiences too), and have the same kind of quality to offer those who wish to see past such extremely tiny bugs as have been made official later.
The marketing of Dangerous Waters will be most efficient if done by its players, on the Internet. On different forums, for free, one post could quickly make five demo-downloads, and a buy or two, if not much more.
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