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Old 07-09-05, 05:39 AM   #7
Egan
Admiral
 
Join Date: Sep 2001
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Quote:
Originally Posted by CCIP
Actually, it only partially fixes the massed attacks - I think one of the big reasons for them is overlapping airbase coverages in the LND layer. Ops will probably have a more complete fix by reducing the overlap, but Egan probably knows more about this.

Yeah. While the altered squadron numbers do help the answer to the problem is that everything needs revised. The other major problem, as CCIP says, is that, in the stock game, the airbases frequenty seem to overlap which, if you get caught in it causes far too many aircraft to be spawned. At least, that is what I have found so far.

The numbers in the sqadron sections should control how many aircraft spawn at one time from each base. But if it over laps then more will be spawned, obviously. On top of that, they also seem to call for help which triggers even more aircraft and before you know it, it's like the Farnborough Airshow out there and no fun at all.

Actually, while working on the airbase LND layer for the Op-mod I have found over lapping bases to be sueful for certain situations, such as covering the UK, where you would get a higher proportion of aircraft if you were spotted for obvius reasons.

Having said that, it's proving to be a bit of a bugger to get it working right. I have had to alter aircraft ranges downward (I would call them 'operational' ranges now, lol) and even add in a new base to get it working right. it's going slowly but I'm getting there.


The absolutely most sensible way to do the air stuff would be to script in random groups and their patrol routes but in my tests it was very, very disapointing. To have a realistic number of encounters in an area like late way Biscay, for example, you would need literaly hundreds of aircraft in the air at any one time and even then, because of hardocoded stuff like spotting limits there is no garrantee whatsoever that they will attack or even see you.

So, where was I? Oh yeah. What I'm hoping to do with the Air side of the Ops-mod is, hand in hand with Jace's Airpower mod, create what is hopefully a more realstic amount of attacks by aircraft and a more realistic number of aircraft spawning at any one time. Even early war there should be a slightly increased risk of air attack in certain places such as the Orkney - Shetland gap. In the Channel, no matter what year, it should be a near suicidal act to travel on the surface by day. thats not to say you won't mange it but you are going to have to be very skilled in order to get through.

Late war will be unpleasant...



:P
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