Quote:
Originally Posted by Arclight
The mystery remains.
Read some post explaining what the optimizer does: it scales the internal resolution. Say you're running 1280*960 res and 50% optimizer, then the game is rendered internally at 640*480 and blown up to fit display res, making it very blurry (think of zooming in on a photo). At 100%, things are normal, producing a very crisp picture, though you'll notice some jagged edges offcourse. At 150%... well you get the idea, less jagies.
Technically then, the game uses super-sampling AA (SSAA), a first as far as I know. Every other game uses multi-sampling (MSAA) because SSAA is too costly... Why they chose to do it like this is really beyond me, to be honest.
I'm really happy with the graphics now that I'm running the optimizer at 100%, at least I can see something now, that blur was just too much at 88%. 
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Ah that explains it then. Was wondering it'd be something like that when I tried to set it to minimum. The game looked like playing it at low res without AA. Thanks for clarifying it! Tho, I must say, the decision to make it like this is pretty farking stupid.