Thread: ARMA II Thread
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Old 05-31-09, 01:37 PM   #83
Arclight
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Join Date: Jun 2008
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The mystery remains.



Read some post explaining what the optimizer does: it scales the internal resolution. Say you're running 1280*960 res and 50% optimizer, then the game is rendered internally at 640*480 and blown up to fit display res, making it very blurry (think of zooming in on a photo). At 100%, things are normal, producing a very crisp picture, though you'll notice some jagged edges offcourse. At 150%... well you get the idea, less jagies.

Technically then, the game uses super-sampling AA (SSAA), a first as far as I know. Every other game uses multi-sampling (MSAA) because SSAA is too costly... Why they chose to do it like this is really beyond me, to be honest.

I'm really happy with the graphics now that I'm running the optimizer at 100%, at least I can see something now, that blur was just too much at 88%.
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