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Old 05-31-09, 05:19 AM   #181
karamazovnew
The Old Man
 
Join Date: Mar 2009
Location: Bucharest, Romania
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Quote:
Originally Posted by Antar View Post
Create your own periscope view (full moving of all elements: books, clocks, measurements) and do it saveable!


Bigger speed/course/depth clocks on ship menu.

Create differents scale for depth... why all depth clocks are 45/165m depth, if etc. the construction depth is "only" 60 or 140?
Bigger scale = most precision.

Actually, that's easy to do, in SH3 at least. But even if you end up with the interface of a tank sim, you'll still be limited by the core scripts. For example, I'd like to know how to use the stadimeter without having something locked. And since the filter for the stadimeter is as simple as:
SuperimposeImage
{
xDisplacement 0.0
yDisplacement 0.25
intensity 0.5
}
,I'd like to use it horizontally too.
We're all raving here for more moddability. But I guess we might be sending the wrong message to ubisoft. We don't need Kashmir to enter the dll's as long as they put enough of the content outside of them. The current game is made of 3 layers:
1. Game engine stuff we don't really care about (locked in dlls)
2. Game scripts that we do care about (locked in dlls)
3. Image/Sound files and config files (most of which wouldn't even be moddable without S3D) we already changed .

Since they announced a ground-up rebuild of the game, who knows, maybe this time they'll put all the interface/ai/campaign scripts in simple *.cfg files .
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