Quote:
Originally Posted by Hitman
98.) The speed of the enemy can best be calculated from the position forward of the beam. In calculating the speed, attention should be paid to the water at the stern rather than to the sea near the bows, because, if the shape of the bows is narrow (pointed), the visible effect of the progress of the ship is often very slight. In addition, it is more difficult to camouflage the stern (i.e., so as to create the impression of movement, etc.). In estimating the enemy's speed, his course in relation to the direction of the waves, as well as the change of bearing, should be taken into consideration.
|
This is more of what I wanted to discuss on this thread. I too have read this book and while this paragraph is interesting, it does not go in to further detail about what to look for at the stern.
I guess the first question is: Does SH4, when graphically depicting wakes, actually program the graphic display based on speed, type of ship, and bow/stern construction? After all it really does not matter what happens in real live, what matters is how the computer coding runs.
It is my understanding that in SH4 (like SH3) the sounds of the propellers is not linked to the individual ship model or speed. If this is true, is it safe to assume that the graphic of the wake (being just a bunch of pixels) is linked with the actual speed dependent on ship type and bow/stern construction?
If not, then trying to "eyeball" the speed of a ship based on the bow/stern wakes would be a waste of time.