Thread: Gwx 3.0 ships?
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Old 05-25-09, 09:13 AM   #15
asanovic7
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Join Date: Mar 2008
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Default hmm

Mengle, nice someone caught up with that? but the problem still remains like graf paper said how are you testing that?

For instance the reason why I unloaded the mod was because I sailed really fine in 9/1939 until I reached scapa flow.. Where I encountered ctd..
I know for shure the reason was community ships addon, because ctd vanished after I unloaded it. But the fact reamins that I sailed 1500 km before that ctd.. That means if you load a campaign sometime, you should play the whole patrol with that ship enabled. Couple of them in fact, for different dates. Since there are 44 ships, that would be mean urgh..
Now, there must be an easier way.. Maybe if I check campagin files for that date would reveal me something, but most ships are random so probably that would give squat..
The first way that was mentioned before is testing id's one by one.. That would last for ages..
I heard about tool that show you where did the game go bezerk, something assembly.. I don't use it but there people here who use it very skilled so maybe they should tell us about..

Anyway, what about merchant fleet??
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