wow, I haven't been near TMO since the RFB team got 1.52 up and running
having been somewhat bored with the game lately, I figured I'd try my hand at this new release.
So far, I am finding it hugely impressive. My own skills have greatly improved since the last time I tried TMO and I'm sinking ships and staying alive (just) while having highly eventful and challenging patrols. Great stuff
Having said that, I have some feedback on the damage model:
I engaged a Harai Maru (sp?), the two-stacked 9000ton troop transport, in zero visibility. To my delight, my radar-guided aim was highly accurate and the duds were on a break so I scored 3 out of 3 on a 1degree spread. I cheered but quickly went grumpy when I found her still going strong at 15.5 knots
5 hours later she was still doing fine at 15.5 knots, it was now day and clear weather. I attacked again (duds/prematures), again (misses) and again. the last attempt saw one torpedo clip her on the propellor. that did not affect her speed at all but an hour later she suddenly went down. None of the four hits resulted in visible 3d damage. is that maybe because the first strike was at 0 visibility and was not recognised by the game engine? or is this ship model flawed somehow? or is it perfectly normal for a 9000 ton vessel to be utterly unimpressed by 3 torpedo hits, sinking suddenly after a fourth hit?
one more question which just occured to me (probably not mod related): is there any way to stop the crew from shouting after taking some unrepairable damage? it's really getting annoying if you take some damage early on in the patrol and two weeks later it's still: YES SIR! AHEAD FULL! sheesh, relax dude :rotfl:
bosje out