Quote:
Originally Posted by Aramike
I'm not really talking about in depth conversations here... I'm talking about personalities.
For example, what made, say, Das Boot great was the tension in the characters. Add being able to actually experience that would be awesome.
Like I said, though - to each his own.
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Well, I do not know how one could achieve that type of tension in a game. Well, at least not in today's games. Perhaps down the road.