Quote:
Originally Posted by Rockin Robbins
The problem with managing people is that individuals are involved. Motivating Ensign Jack might be best done with a hand on the shoulder and encouraging, while Machinist Bill needs a swift kick in the buttocks. A simulation trying to model this would be unacceptably arbitrary and become a cruel and unplayable parody of itself, sort of like sim city.
However fixing my list is a matter of objective measurement which can be handled with agreement as to whether the job was successfully accomplished or not. Of course I'm not limiting possible improvements to my list and I think crew interactions could be improved, but it would be with crew acting "by the book" and procedures being followed verbally as well as in deed. You might hit the range button on the stadimeter and a voice would state "range, mark!"
But sitting down with a low morale crew member and talking with him about his girl who sent him a dear John letter isn't my idea of a war game. I'd be very afraid of turning submarine warfare into playing Barbie and Ken.
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I'm not really talking about in depth conversations here... I'm talking about personalities.
For example, what made, say, Das Boot great was the tension in the characters. Add being able to actually experience that would be awesome.
Like I said, though - to each his own.