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Old 05-20-09, 03:55 PM   #12
Aramike
Ocean Warrior

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Join Date: Dec 2008
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Quote:
Originally Posted by AVGWarhawk View Post
To be honest, no. Crew interaction would be the last on my list considering the other aspects of the game that were left out (See RR's list above). To me it is a simulation of tactics and the weapons of the time. Not a game to take care of shaking pixel people. I'm completely satisfied with what SH4 has concerning a crewman on the crew screen interface with a shade of pink is enough for me to realize he is ill'in. So he goes to the medic. Done deal. I do not want to spend my time starting the conversation with, "Look son.....". Tracking, tactics and sinking ships That is what it is about for me. If you want to influence your crew...avoid depth charges and attacking aircraft! They will love you for it.
We'll have to file this under to each his own.

However, throughout history the best commanders were those that knew how to handle their human assets. I'd like to see the sub simulation (or any real military simulation) be a complete one, including my idea and the list of RRs improvements. To be honest with you, I find "human" breakdowns far more intriguing than mechanical ones. Combining the management of both would be awesome.

As far as "pixel people" goes, it's really no less or more real than "pixel ships".
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