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Old 05-20-09, 03:00 PM   #2
Jimbuna
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Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,445
Downloads: 63
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Quote:
Originally Posted by Bent Periscope View Post
I noticed that at JimbunaGWX2's Files, he also listed these mods:

GWX3.0_SpySat.7z
Q_Ship_mod_GWX3.0.7z
GWX_3_St_Naz_and_Schluesets.7z
GWX3.0_All_Weather_Guns.7z
GWX3.0_Additional_Ammo.7z

How do I get these to work?
I’ve downloaded them but when I open JSGME, I don’t see these files listed there. There are other mods that I have downloaded.
I looked in my SH3 file and they are there. Is there a cretain document I am suposed to open?

What am I missing?

All the other items from here are working. I just started using GWX 3.2 & SHCom3.2 but am wondering if there had to be an order to how I installed everything.

Also, what is the link to the new Grey Wolves site and the Lifeboat & Debris mod?

Thanks
BP
Unpack the filed to your MODS folder which you should find in:

C:\Program Files\Ubisoft\GWX3.0

Now open JSGME and you should see them in the left hand column.

Use the '>' key to enable each one individually but ensure you enable the SpySat last and don't have the Merged Campaign mod enabled.

You can access the new Grey Wolves site by clicking on my signature.

Lifeboat mod:

http://www.subsim.com/radioroom/show...ifeboat+debris
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