Quote:
Originally Posted by onelifecrisis
Actually, tomfon, thinking about it... wouldn't they have been able to tell from the speed? Even a slow aircraft moves an order of magnitude faster than a ship, which is a bit of a give-away, or so I'd have thought. 
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Thats a good thought but i think that the capabilities of the radar detectors in WWII were quite limited i.e. they could only detect emissions from a source emitting "energy" i.e. the radar, depending on the sensitivity of the radar detectors e.g. the FuMB-1 could not detect the S-band radars. Also, in order to determine whether its a ship or an aircraft, the RWR set should be equipped with something that calculates the distance to the target. As far as i know Uboats weren't equipped with Doppler radars or stuff like that. Thats post-war tecnology. Evidently, they were receivers of radio waves (thus Radar Warning Receivers, lol!). Early RWR sets could not even tell the bearing of the contact! So, its not right when the FuMB-1 keeps your navmap constantly updated on the warship's position. Could this be changed? After searching SH3's files a bit, why do i have the feeling its hardcoded?
BTW your suggestion (see your previous post) is correct and... quite obvious.

To cut a long story short, it works. To tell the truth, i've changed my mind ; i won't change any colors, basically for two reasons:
1. It slows down my gameplay, beyond the limits of my patience.
2. Even if all contacts were shown as e.g. black lines, the best way to deal with it would be to dive and check with the hydrophone for a closing ship. If i don't hear anything then its probably a plane, right? Well, thats fine too cause it means that i didn't give him the chance to attack me. But it doen't really matter since i never fight airplanes; i always dive. Secondly, i don't count on the RWR to intercept a ship, i use the hydrophones and my watch crew.
Anyway, thanks for having a second thought on this matter.

Few info can be found
here .