As DivingDuck said,
First we would need to convert said unit to Multi skin by editing the
relevant areas in it's dat.
Then we would use TGA's in the data/air/unit folder
Important thing is.....
IF there are a number of TGA files ending with T0?
It's already multi skinned.
If there are NO TGA's ending with T0?
It's a single skin unit.
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