Moin Dowly,
it depends on the unit. Nameing conventions have to be met for the *.dat file. The 08/00 chunk must be named 'cfg#TXR_any_name'. The important part is 'cfg#TXR_'. Thus the game engine detects whether multiple skins have to be applied or not. The 02/00 chunk, parent to the 08/00, holds all property infos, a 03/00 (embedded image) is not needed / available. IIRC the 'T_0x' files must be in the same folder as the unitīs *.dat.
Regards,
DD
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