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Old 05-12-09, 01:42 AM   #9
edjcox
Engineer
 
Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
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Range



Ok.. We have a headset, we have a mike, we have a periscope, we have a TDC, all these folks talk to one another.. Often it went like this


Deck Gun... Con... DD clsoing at 249 Degree's, range 22 double o, load AP commence firing at 20 double o......

Roger... Acknowledged... Engaging at 20 double o.....

PS

A submarine Captain would never allow his gun crew to engage without a total situation image in his head knowing the gun and muzzle flash would lead to counterfire in short order..

And so the benefit of the persicope range, radar range, and UZO range were provided to the Deck Gun crew who could fire and adjust their impact points based on their visual sightings from that point on.

The game makes this tedious. Switching to a range indicator and back again usually results in the gun to be back at 500 meters elevation and this wastes time you simply don't get.....

I am all for a range indicator even if it's +- 200 meters or so. You'd be in the ballpark and can then accomadate your impact points by corrections.

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