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Old 05-11-09, 02:33 PM   #8
polyfiller
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Join Date: Sep 2005
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Neon - try this;

http://www.subsim.com/radioroom/showthread.php?t=142884

Others - reason for wanting to do this is to provide more accurate long range gunnery. I'm working on the TSWSM and am struggling with guns controlled by the AI crew on your boat .... basically their gunnery accuracy v AI controlling enemy ships is really awful. Example;

20 minute engagement. Range : 14 km. Salvoes fired ; 38. Hits on enemy ; 2. Hits on my ship from enemy (all weapons) I reckon in the region of 40 - 50.

Trust me; engaging a target at that range, even with the range readout, is not precise (the adjustments for human control of the gun are not fin enough to make it a real advantage)... what it does do is remove the lag time between switching from TDC to deck gun (and back and forth while reloading occurs). I am exploring option to add range to the gun and also playing with special abilities / qualifications to address the imbalance between AI ship accuracy and play AI accuracy.

Any help with option 1 would be much appreciated. As for those commenting about cheating / questioning why I may want to do this ... I am sure your comments are really welcome and constructive ... just in some other post !
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