View Single Post
Old 05-08-09, 11:08 AM   #13
nikbear
Sea Lord
 
Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
Default

Quote:
Originally Posted by danlisa View Post
Correct mate.

However, back in the GW days we had a mod that removed the DG and modeled the changes to Dive times, Drag Effects & Turn radius.

In fact it was GW's very own VonHelsching that built and released it. Here's the original thread - http://www.subsim.com/radioroom/show...eckgun+removal

Now, TBH I can't remember does SH3 Commander remove the DG for you? IF it does, are we sure that JS hasn't included the changes within SH3Cmdr?

Anyway, the above mod won't work now but it does list the changes required to make it happen.

Happy modding.
SH3Cmdr does still allow you to remove the DG,only it doesn't change any performance of the U-boat,JS argued that with the removal of the DG came more flak guns and bigger wintergardens which would have negated any gain with the DG gone,also he mentioned that he was yet to see any evidence (written or otherwise)that there was any gain with the DG removed.doesn't stop people trying to modify they're own install though
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods'
Ericksmal.
nikbear is offline   Reply With Quote