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Old 05-07-09, 02:52 AM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default [REL] I-Boat Damage Mod (IBDM) v 1.0

IBDM v 1.5

Well, now that empirically we found out what settings did work for our boats, so as to give some damage but also be able to repair it, and thus not be sunk or blinded after the first DC attack, I have decided to do like I did when I calculated the hitpower for my IJN torpedoes and for the US torpex torpedoes on the US side. As much as I like empirical data I like calculations better as they can be set to use many variables and can be checked by others, like the torpex torpedo power f.i.




The computing is relatively simple : I took the settings that worked, set the Jyunsen B (JB) as the base boat with a ratio value of 1.

I then calculated the ratio of every boat in respect to their test depth f.i. the KD3B has a test depth of 60 meters, thus 60 % of the JB 100 meters : ratio of 0.6.

I then multiply the armor and the hitpoints of the JB with that ratio, and get the values I have to use for each boat.

a bonus of 0.1 has been given to the newest boats, Type AM and Sen Toku.







There it goes ! the first part of the I-Boat Damage Mod is ready, it covers not only the Jyunsen B submarine but all others too.

No damage boxes were added, they were just moved and resized as all the essential equipment was already there.I set them according to the 3D model I had made earlier from the JB blueprints.
I also increased the number of spheres from 52 to 70 to fit the Jyunsen B and the others like a glove.

The towers have been done as well, there are collision spheres for the tub and aircraft hangar as well as on both scopes heads. The scopes, UZO (for lack of a better term) and the snorkel now have damage boxes too, the AA crew has its own as do the AA guns deckwatch and attack station.

Keltos

download :
IBDM v1.5

http://www.mediafire.com/file/zmidmt..._v1.5_12_11.7z
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Last edited by keltos01; 12-11-09 at 05:16 PM.
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