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Old 05-04-09, 07:34 AM   #28
Paul Riley
Ocean Warrior
 
Join Date: Aug 2008
Location: Sheffield, England
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Thanks for that both of you.

I can see now why the viewing distances were brought nearer (maybe),a consideration for those on lower end systems.Having said that though,do you think it would be that much of a performance hit having the distance extended to 16000m or so?,after all you can lower most settings on your graphics card,like full screen AA,or Anis.Filt,and other eye candy effects,that could alleviate performance problems.

I myself use 1x AA,8x Anis.Filt (important for distant objects in games),Catalyst AI,geometry instancing (renders objects of the same type much quicker),and Trilinear Filtering (giving 3 draw buffers as opposed to just 2 as in bilinear).With the above settings my game runs very smooth,and when I got the most current version of Direct X9c the game improved even more.

I think the only minor performance issues I have noticed is during rough seas,as at a certain compass point when looking from the c.tower the fps drop slightly.Seems to be just during storms/high waves.And this problem has already been observed by many people in here I think.

Well,thanks again,and I think that concludes all my questions and queries
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