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Old 05-02-09, 04:49 PM   #474
EugeneEdwards
Swabbie
 
Join Date: Jul 2008
Posts: 6
Downloads: 4
Uploads: 0
Default SWSM - Gameplay

Dear SWSM Team,

First-off - Thank you to all the modders that have put any time into this project, I'm sure it is much anticipated by many, and the community is what makes the Silent Hunter Series shine like no other Simulation.

Secondly; my apologies if this has been brought up already in this thread, but I see a lot of work going on towards models and features for the mod, but what of Gameplay? I believe there was mention of having historical battles/routes in place for ships in each theatre, or missions of those respectively...

I think what would be really interesting functionality (pardon my ignorance towards the amount of work involved for such an implementation) would be to have Allied AI-driven Ships follow you, either in missions or campaign.

The player would effectively get to play as Fleet Commander, the AI ships would stay in formation unless actively engaging enemy forces. Time compression should still work correctly with Allied AI - thought there may be an issue with "Ship Spotted!" notifications...

We can already implement "Fleet" situations by stipulating waypoint paths for the AI in missions - we could fulfill the Fleet Commander or Support Roles as desired - but I don't think currently there is any way to enable the ability to roam free with the support of a Fleet, or some sort of Force.

Again, my apologies if this has already been mentioned, along with other Gameplay/Plot descriptions. If anyone has tried this AI tweak- or has any ideas - or would like to tell me to read the thread better - please do not hesitate to reply

Keep up the Great Work Team! - I am building a brand new PC in anticipation of this MOD

Cheers!
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