Yes, I think the Ubisoft developers thought the player needed help keeping accurate track of bearing drift (of the same ship). But starting and stopping the time when the same ship-part (like a mast) is behind the line would have had the same effect. Whatever happens inbetween is of no consequence if you stay motionless and don't turn.
But the Sh3 implementation of attackperiscope and TDC doesn't reflect the actual german stuff anyway. For this locking function they would need some kind of image recognition computer. Guess what the odds are of that in that age.
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