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Old 04-30-09, 04:13 PM   #21
Webster
Stowaway
 
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Quote:
Originally Posted by JREX53 View Post
As a suggestion, I would not use just the drag coefficients to cause the speed changes. You lead yourself open for weird things to happen in game. "

Which would mean, to me, that I gave you the idea to not use drag coefficients to control your ships, but yet you have not mentioned the fact, in your readme, that I had an influence on how you did your mod.

Frankly I don't really care if you did or not, but it would have been nice.

thats because drag coefficients ARE what controls ship stopping speeds and inertia.

if any info you gave me was used then i would have mentioned it but i was only hearing things i had already figured out.

mainly i was exclusively discussing settings to control ship stopping but you seemed to only be concerned with what you were told by others about horsepower settings


plus if credit was needed to be given it would rightly go to those who passed the info to you as well


i spent endless hours of testing and retesting all those values to discover for myself what they did and the effects they have.

i would credit anyone who contributed to it but i cant be expected to credit every opinion in every post about things being discussed in general terms.

EDIT:
if anyone wants to read the whole thread to decide what really went on here it is: http://www.subsim.com/radioroom/showthread.php?t=149001
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