Quote:
Originally Posted by WEBSTER
 i dont know whos mod you looked at or maybe you just think you know whats in my mod but you say things that sound like you havent really looked at it or if you did it must have been a prereleased version or something before i finished it because ALL my ships DO have the same drag coeficient.
you say your doing something different yet it sounds like an exact redo of my mod?????
i dont mind if thats what your doing because its all about making the game better but like you said, its a hell of a lot of work to do all those files so i want to be sure you understood what i had in my mod and what it did so you have a better place to start with your own settings.
did you actually download and test my mod since i posted it here at subsim?
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You were right, I am sorry. I went back and looked at your final release ad yes you did set the drag as a constant for all ships. I had made my statement on what you were saying when you first started working on your mod.
Which brings to mind a statement I had made to you about not using drag coefficients to control ship acceleration. It was in your Ship Stopping thread:
"Originally Posted by WEBSTER
Quote:
Originally Posted by gimpy117
this would really change the game. ships can't just accelerate to avoid torpedoes as well anymore and V&W destroyers (or the Japanese equivalent) can't come screaming in at 35 knots to ram you after traveling with a convoy at 7 knots.
well there is a hard coded issue where all ships get a free jump to 0-5 kts in 10-15 seconds and from 5 kts up you can actually control what they do, so they still can move out of the way on you but a bow shot should clip them in the rudders unless your too far away. but this is still better than stock where they go 0-5 kts in 2 or 3 seconds.
Webster,"
And I said then
"That isn't exactly accurate. I have been able to get merchant ships to only make 5 to 6 knots in the 1st minute, and to get them so that they don't reach their top speed for up to 20 minutes by just changing the engine HP and engine RPM.
As a suggestion, I would not use just the drag coefficients to cause the speed changes. You lead yourself open for weird things to happen in game. "
Which would mean, to me, that I gave you the idea to not use drag coefficients to control your ships, but yet you have not mentioned the fact, in your readme, that I had an influence on how you did your mod.
Frankly I don't really care if you did or not, but it would have been nice.