Quote:
Originally Posted by Threesixtyci
Does it even matter, though?
I mean, does the game even model the drag for it?
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Quote:
Originally Posted by jimbuna
Afraid not. 
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Correct mate.
However, back in the GW days we had a mod that removed the DG and modeled the changes to Dive times, Drag Effects & Turn radius.
In fact it was GW's very own VonHelsching that built and released it. Here's the original thread -
http://www.subsim.com/radioroom/show...eckgun+removal
Now, TBH I can't remember does SH3 Commander remove the DG for you? IF it does, are we sure that JS hasn't included the changes within SH3Cmdr?
Anyway, the above mod won't work now but it does list the changes required to make it happen.
Happy modding.