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Old 04-27-09, 01:37 PM   #142
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
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Damage status:
* Damage control system (etc flooding inside hull, red/yellow status of rooms) like SH3
* Better mechanism of flodding on SH3 (sub's rooms are gradually flodded) than SH4 (only partially 1/4, 1/2, 3/4 flodded... no subs room, only "similar" square is flooded...)
* Status of leaks/pumps as SH3
* Hull repair priority to fast stopping leaks (in SH4 usually classical equipment is repaired as first... because nobody know about degree of leaks for room - no information about leaks!)
* Best idea at SH4: percentage repair status (but is should be changed time status 'when ready' on player request)
* Best idea at SH4: on small depth watertight bulkheads are still hermentic

General:
The best way is combination of the advantages of SH3 and SH4 - it will be best solution for damage control team. The SH3 has a better damage / status of the ship as a whole ship (for example: the degree of section damage, degree of leaks, the pumping status), while SH4 is a better model of damage / status for individual items of equipment inside the ship.

External (additional) equipment of ship:
In my opinion the additional equipment was better on SH3. Why:
* big graphic of ship - more readble
* big icon of equipment on ship - more readable where equipment is
* big, more readable icon of additional equipment (as legend)
In SH4 all these items are "so small and not readable"... but SH3 model is OK.

Weapon / torpedo status:
SH4 has better, more readable status of loading torpedoes, but graphic at SH3 is more readable (higher icon of torpedo/submarine)
I think that in this panel should be available too:
* debrises ready to use (if number of debrises is limited)
* torpedo launcher status1 (ready/damaged/destroyed)
* torpedo launcher status2 (close/open = empty/flooded)
* if torpedo launcher's door are damaged when closed, torpedo 'ready to shot' should be possible to unload and reload again to other, working launcher

Silent running off
1) parameters of finding players editable by players maybe as different chance to find sub by DD for example as range vs depth etc if:
* silent running off and speed = 0
* only repairs are in progress
* only torpedo reloading in progress
2) if multiplayer mode 'sub vs human DDs' will be added: sub should generate random sound (to help hunt them by human/AI escort):
* sound of pressuring water on sub's hull + sound of repair mode (hammers, etc) + sound of reload torpedo mode

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